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#WONDER WOMAN XXX SERIES#
The videos in this parody series are fictional dramatizations and are intended for entertainment purposes only. You must be 18 years of age or older to purchase and view these videos. The above videos contain explicit adult content that is intended for mature audiences.
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Publications Inc., or any other person or entity affiliated This video is not sponsored, endorsed by orĪffiliated with DC Comics General Partnership, Warner Communications Wonder Woman © is a registered trademark of DCĬomics, a General Partnership, composed of Warner Communications Inc.Īnd E.C. Wonder Woman XXX: A Super-Heroine Porn Parody Series is a parody movie. Is the XXX super-heroine parody fans have been waiting for!!! Wonder Woman fans will enjoy the accurateĬostume, bullets and bracelets, golden lasso and tiara tosses, lasso of truth, spin transformations and super heroine depowerment. Scenes, four bondage/domination scenes, a suspenseful plot, campyĭialogue and special effects. The six episodes includes five girl-girl scenes, three fight
#WONDER WOMAN XXX TV#
Wonder Woman XXX: A Super-Heroine Porn Parody SeriesĬombines the iconic Lynda Carter TV series with a contemporary adult Stephanie Trevor back to the IADC to be her spy and then turns her Trevor team up together to recapture the heroine. (Randy Moore) restores Wonder Woman’s powers to allow her to finallyĭefeat and recapture Minerva. Minerva'sĮxploits are relentless to break the Amazon Princess. Limits but the super heroine won’t submit. Wonder Woman captures theĮvil genius and binds her with the magic lasso but Minerva cunninglyĮscapes and renders Wonder Woman helpless. Woman and heads off to save Stephanie Trevor. Trevor (Tasha Reign) and user her to lure Wonder Woman to her doom. Seeking revenge Minerva captures IADC Director Stephanie The IADC headquarters but Wonder Woman (Christina Carter) thwarts theįiery act. So what are your thoughts? Hit me up at josephconover.Minerva (Paris Kennedy) turns super villian and attempts to destroy Blender allowed me to quickly draft out my ideas from animation to the final lighting before I exported it to Maya and rendered in V-ray. For the two shots below, I had to hand model the scenes to match the Cinerama Dome and the Hollywood Sign. This was a great example of Blender’s versatility. 2’s final product didn’t use much of Blender other than the animation, this promotional ad for the 2017 NHL All-Star Weekend did. This was the logo our client liked at first, which was done in Blender with some 80’s style comping in After Effects: 2’s logo was a different story, because it started off in Blender but ended in C4D. This scene was also repurposed in different shots throughout the sequence. The whole process only took me an afternoon to finish because I was able to quickly duplicate the pieces and fill in the space. It was a mix of kitbashing and modeling in Blender. This was one of the environments I got to develop from start to finish. My favorite thing to work on was the Sword structure, in which I used arrays and curve modifiers to create a rotating structure effect. For the plane, I took inspiration from the WWII German Biplane.
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The woman was based on actress Gal Gadot – sculpted in Zbrush and refined in Blender.
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Here are several of my more notable models that were used in various scenes. Patty Jenkins (Wonder Woman’s director) thought that many scenes in our sequence were too warlike and wanted some uplifting moments, so I 3D projected this view of Themyscira (home to Wonder Woman and the Amazons) based on a painted version created by my boss, Jason Doherty. I did too many random things to count, but these are screenshots of notable parts: The largest project I’ve worked on at Greenhaus so far is the Wonder Woman’s end title sequence. It offers a big advantage in eliminating guesswork and time wasted when jumping between different programs.
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The software is so comprehensive that it lets me picture the final product from a wide viewpoint. I started using Blender about ten years ago and still implement it in my workflow for modeling, simulation, texturing, sculpting, and various other general tasks. As he stepped into the industry and picked up other creative tools, Joseph found that Blender often gave him an edge in terms of workflow. Joseph Conover is a 3D artist at Greenhaus GFX, where he created graphics for several high profile film credit sequences such as Wonder Woman, xXx: Return of Xander Cage, Guardians of the Galaxy Vol.
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